Nobody told me how difficult it was to keep a blog up-to-date!
Development has been somewhat slow over the past few weeks, mostly due to other commitments but also due to occasional shifts in strategy. Because of this, I have decided to try to update the blog on at least a weekly basis, to act as both a reason for readers to subscribe and as a reminder for myself to stick to schedules!
In light of this, I have also decided to make my projects as transparent as possible, rather than maintaining the ’secretive-nature’ I have done up to this point.
Additionally, I plan to post some useful tips for those who are looking to start developing games.
Current Projects (NB: Names are not confirmed):
- Bondaball (DEC 07) – a simple, yet highly addictive puzzle game. In a similar style to Boomshine and Circle Chain, you must create chain reactions in groups of circles. Music by The B of the Bang.
- Paperoids (FEB 08) – both an upgrade and a downgrade of the classic ‘Asteroids’. You must now not only destroy the asteroids, but collect the materials within them to upgrade your ship. In this game I’m also trying out a new ‘pen-and-paper’ art-style.
- Meteor Defense (TBA) – you control a highly customisable turret to defend Earth against an onslaught of different types of meteors. Includes a large number of weapons and customisations.
- Starbox Plus (TBA) – the port of Starbox to AS3. This should really give you an idea of just how much faster AS3 is over AS2 when you compare the performance of the two versions side by side.
Next week, I’ll go into my plans for one of these projects in a bit more detail.